Group Plan Project (Health And Wellness Class)

You are the Wellness Director at the Rutledge Hill Community Center and you have been asked to develop a month long 4 session comprehensive program plan to launch for a yearlong program to encourage adult community members to become more physically active. Develop a four session program plan (example: Tuesdays at 5:00; 1-hour sessions) that will motivate and equip community member to become more active. You may identify a ‘specific’ group of group as your ‘priority population’ (i.e. young mothers, elderly, working women, stay-at-home moms, etc.) and you may plan for men AND women, or specifically for men OR women. Be sure to include ALL resources you would need to implement each of the 4 sessions. Your plan should include the following: (instructions and example attached…. example is to be a guide not copied thank you)TECH-GIRLS: A 21st. Century Program
STUDENT
University of Memphis
TECH-GIRLS: A 21st. Century Program
INSERT TABLE OF CONTENTS
Program Rationale
Physical inactivity (PA) is a growing problem among youth in all ethnic groups. It has been associated to an increased risk of cardiovascular diseases during adulthood (Andersen et al., 2008). Moreover, it can contribute to obesity and it is suspected to cause a negative effect in academic achievement among this population (Tomporowski, Davis, Miller, & Naglieri, 2008). Obesity among children is an public health issue, its prevalence has increased from 13.05% to 15.21% since 1998 (Centers For Diseases Control And Prevention, 2012) According to the School Polices and Programs Study (Centers for Diseases Control and Prevention, 2000), 8% of elementary schools provide 150 minutes of physical education per week. Since students spend an average of 180 days within elementary school setting, innovative, multimodal and theory- grounded programs should be implemented to decrease morbidity associated to the lack of physical activity in children and adolescents.
Nowadays, many approaches have been suggested to address the lack of physical activity among this population (Kriemler et al., 2010; Toftager, Christiansen, Kristensen, & Troelsen, 2011; Donnelly et al., 2013). The Center for Disease Control and Prevention (CDC) has published guidelines to promote healthy eating and physical activity in school settings. Educational materials and a strategic multimodal approach are available for school districts at the CDC website. In addition, the CDC has designed for kids 9-13 years old a friendly website that encourages them to make healthy choices (Center for Disease Control and Prevention, 2011) . The Body and Mind (BAM!) online destination also provides resources for teachers. In general, most of the programs to improve physical activity among children will combine more than one intervention (CDC, 2013).
According to the 2011 National Youth Risk Behavior Survey (YRBS) the prevalence of attending physical activity classes daily did not change significantly from the 2009 survey (33.3%) to 2011 (31.5%). Contrarily, the prevalence of using computers has progressively incremented during the past years 2005-2011 (21.1%- 31.1%) (CDC, 2011). The integration of technology during the 21st century is a new variable to take into account while designing and implementing health promotion programs among the new generations.
INSERT COSTS associated with INACTIVITY
Strengthen this section by Cite any other similar efforts to reduce inactivity —or state that none have been done
Integration of technology tools is a core component in a 21st century classroom (Partnership for 21st. Century Skills, 2011). Using Internet, mobile devices, video games and social networks is becoming a standard practice among younger generations. This is a skill that students must develop to function in our environment. Although some scholars have associated using videogames and technology devices to sedentary lifestyle; the growing use of technology has not been constrained by these reports. The incorporation of exergames in school curricula is a technology a tool that has been effectively integrated (Staino & Calvert, 2012). Therefore, the purpose of this project is to develop a technology based program to promote increased participation in physical activity.
There are multiple factors that determine participation in physical activity (Sallis & Owen, 1995). It is important to design and implement a multimodal program that targets more than one factor at the time (Toftager, Christiansen, Kristensen, & Troelsen, 2011) . The proposed physical activity program integrates technology and a socio-ecological model. Socio-ecological models have been used to have a better understanding about the numerous factors and behaviors that act as obstacles to physical activity participation. These models have been effective in improving physical activity in other populations (Sallis & Owen, 1995). Therefore, the TECH- Girls Physical Activity Program will be grounded in a social ecological model, but will combine other components: T- Technology Integration, E- Ecological model component, C -Collaboration component, H -Healthy Habits Component. This program will target girls in 4th- 5th grade and will be pilot tested in a representative sample of the school district before a generalized implementation. This intervention promises to be successful because will simultaneously target different factors that influence physical activity and will integrate an innovation (technology).
Program Overview
The TECH-Girls Physical Activity Program will be added to the mandatory physical education lessons that are part of the elementary schools curriculum. The intervention will have three 60 minutes TECH- Girl sessions per week during the yearlong program. The core activities included in the program will be carried out by the titular teacher. Teachers will have training before implementing the program in their classrooms. Moreover, they will have a monthly meeting to report program activities. The TECH- girls program will be founded by a grant that the State Board of Education has received from a governmental organization.
Theoretical Underpinnings
As it has been mentioned the TECH- Girls program is a multimodal and theory grounded intervention; some activities will be applicable for more than one component.
1. Technology Integration: elementary schools will need to create a virtual environment (Web Site/ Blog) for students. This Web Site will be the principal tool of communication between students and teachers. Students will have a chat room and an electronic physical activity journal. The Web Site will function as a repository of short tutorials about different physical activities that students can perform. In addition students will have a personal account where they will register their physical activities (electronic dairy).
2. Ecological Model
a. Individual/intrapersonal level , students will receive a 15 minutes introductory educational presentation during each session. Topics will be orientated to improve student’s knowledge of being physically active. In addition, students will receive remainders of the importance of being active through the program website.
b. Interpersonal (social) environment factor : parental participation will be essential for this program. Students will be asked to complete TECH-Girls physical activity homework weekly. Parents will need to sign a form that certifies that students completed the assigned activity. The weekly homework will consist in following a 10-minutes exercise routine that will be able at the program’s website. A new 10 minutes routine will be uploaded every week. A second activity for this component consists in building a social network within the website. Students will need to share at least one learned lesson about physical activity and encourage other students to be motivated about the program.
c. Physical Environment : In addition to the outdoor facilities (play grounds and sporting grounds, gymnasiums) every school will need to assign an indoor TECH-Girls room. This room will be equipped with technology devices (such as Wii or applicable device) that allow students to practice exergames during the program sessions.
d. Policy Environment : Administrative personnel at each elementary school will implement policies that encourage student participation. A token system points will be used to each activity within the TECH-Girls program. By the end of the scholar year students who complete the program will receive recognition from the school principal (diploma).
Partnerships and Collaborations: Since the program will be implemented in different elementary schools, online collaboration will be encouraged among teachers and students. They will be able to share learned lessons about the program Website. Moreover, there will be a one-day TECH-Girls Conference at the end of the year program. Parents, teachers and students from all the participant elementary schools will be encouraged to present their ideas by developing TECH-Physical activity projects; awards will be available for the most innovative projects.
Healthy Habits. Although the TECH-Girls program main focus is to encourage physical activity, student will receive information about healthy eating habits through the program. The educational presentation will include the “Healthy Habit of the week”. For example, Week 1: “Drinking water is the best option for a TECH-Girl”. Students will receive remainders (through the program website) about the importance of preferring water over other drinks.
TECH-Girls PROGRAM OVERVEIW
Strategic Plan
Mission. The mission of the TECH-Girls program is to encourage elementary school students to be physically active throughout the week
Goals. The goal of the TECH-Girls Program is to increase elementary school student time spent in physical activity by incorporating technology tools and exergames sessions throughout the week.
Objectives:
1. At least 95% of elementary schools girls (4th-5th grade) from the Shelby County School District will participate in a 30-minute exergame session presented by the TECH-Girls program at least twice a week during the yearlong program.
2. At least 95% of elementary schools girls (4th-5th grade) from the Shelby County School District will participate in technology related activities by using the a 30- TECH-Girls website at least five times a week during the yearlong program.
3. By the end of the one year program 95% of elementary schools students will be able to list at least three benefit of physical activity by using exergames presented by TECH-Girls program.
4. By the end of the program 95% of girls will report at least a 25% increase in time spent in weekly physical activity.
Program Strategies
· Website Interactive opportunities for students and parents
· Physical activity reminders
· Students’ chat room (social support)
· Educational presentations
· Physical activity homework
· Improving physical environment (TECH-Girls room)
· Onsite physical activities (exergames)
· Rewards
· TECH-Girls Annual Conference
· Healthy Habit Reminders
Program evaluation
Baseline and follow up measurements will be taken to assess effectiveness of the TECH- Girls Program (Figure 1). Pre-validated questionnaires will be delivered to parents and students to report physical activity. In addition the number of log-in activity to the websites will be counted for each participant. The electronic diary of physical activity will be used to determine the time that has been spent in physical activities for each participant. Finally, anthropometric measures will also be included during the program evaluation.
References
Andersen L B Sardinha L B Froberg K Riddoch C L Page A S Anderseen S A 2008 Fitness, fatness and clustering of cardiovascular risk factors in children from Denmark, Estonia, and Portugal:The European Youth Heart Study.Andersen, L. B., Sardinha, L. B., Froberg, K., Riddoch, C. L., Page, A. S., & Anderseen, S. A. (2008). Fitness, fatness and clustering of cardiovascular risk factors in children from Denmark, Estonia, and Portugal: The European Youth Heart Study. International Journal of Pediatric Obesity, 3(1), 58-66.
CDC 2011 Youth Risk Behavior Surveillance System (YRBSS)CDC (2011). Youth Risk Behavior Surveillance System (YRBSS). Retrieved April 29, 2013, from http://www.cdc.gov/HealthyYouth/yrbs/
CDC 2013 National Center for Chronic Disease Prevention and Health PromotionCDC (2013). National Center for Chronic Disease Prevention and Health Promotion. Retrieved April 29, 2013, from http://www.cdc.gov/bam/index.html
Center For Disease Control And Prevention 201109 Guidelines for Schools to Promote Healthy Eating and Physical ActivityCenter For Disease Control And Prevention (2011, September). Guidelines for Schools to Promote Healthy Eating and Physical Activity (). Atlanta, CA: Department of Health and Human Services.
Centers For Diseases Control And Pevention 2009 Physical Inactivity and Unhealthy Dietary Behaviours and Academic AchivementsCenters for Diseases Control and Prevention (2009). Physical Inactivity and Unhealthy Dietary Behaviors and Academic Achievements. Atlanta, GA: U.S. Department of Health and Human Services.
Centers For Diseases Control And Prevention 2012 Trends in the prevalence of extreme obesity among US preschool-aged children living in low-income families, 1998-2010.Centers For Diseases Control And Prevention (2012). Trends in the prevalence of extreme obesity among US preschool-aged children living in low-income families, 1998-2010. JAMA, 308(24), 2563-2565.
Centers For Diseases Prevention And Control 2000 School Health Policies and Programs Study 2000Centers for Diseases Prevention and Control (2000). School Health Policies and Programs Study 2000 (). Atlanta, GA: Department of Health and Human Services.
Donnelly J Greene J Gibson C Sullivan D Hansen D Hillman CWashburn R A 2013 Physical activity and academic achievement across the curriculum (A+ PAAC): rationale and design of a 3-year, cluster-randomized trial.Donnelly, J., Greene, J., Gibson, C., Sullivan, D., Hansen, D., Hillman, C.,…Washburn, R. A. (2013). Physical activity and academic achievement across the curriculum (A+ PAAC): rationale and design of a 3-year, cluster-randomized trial. BMJ Public Health, 13, 307.
Floriani V Kennedy C 2008 Promotion of physical activity in Children.Floriani, V., & Kennedy, C. (2008). Promotion of physical activity in Children. Current Opinion in Pediatrics, 20, 90-95.
Kriemler S Zahner L Schindler C Meyer U Hartman T Hebestreit HPuder J J 2010 Effect of school based physical activity programme (KISS) on fitness and adiosity in primary schoolshildren:cluster randomised controlled trial.Kriemler, S., Zahner, L., Schindler, C., Meyer, U., Hartman, T., Hebestreit, H.,…Puder, J. J. (2010). Effect of school based physical activity programme (KISS) on fitness and adiposity in primary schools children: cluster randomized controlled trial. BMJ, 340, c785.
Partnership For 21st Century Skills 201103 Framework for 21st Century LearningPartnership For 21st. Century Skills (2011, March). Framework for 21st Century Learning. Retrieved April 29, 2013, from http://www.p21.org/storage/documents/1.__p21_framework_2-pager.pdf
Sallis J F Owen N 1995 Physical Activity and Behavioural MedicineSallis, J. F., & Owen, N. (1995). Physical Activity and Behavioral Medicine. Thousand Oaks, CA: Sage Publications.
Staino A Calvert S 2012 Digital gaming and pediatric obesity: at the intersection of science and social policy.Staino, A., & Calvert, S. (2012). Digital gaming and pediatric obesity: at the intersection of science and social policy. Social Issues Policy Review, 6(1), 54-81.
Toftager M Christiansen L B Kristensen P L Troelsen J 2011 SPACE for physical activity- a multicomponent intervention study: study design and baseline findings from a cluster randomized controlled trial.Toftager, M., Christiansen, L. B., Kristensen, P. L., & Troelsen, J. (2011). SPACE for physical activity- a multicomponent intervention study: study design and baseline findings from a cluster randomized controlled trial. BMC Public Health, 11, 777.
Tomporowski P D Davis C L Miller P H Naglieri J A 2008 Exercise and children’s intelligence, cognition, and academic achivement.Tomporowski, P. D., Davis, C. L., Miller, P. H., & Naglieri, J. A. (2008). Exercise and children’s intelligence, cognition, and academic achievement. Educational Phycology Review, 5, 5-10.
TECH-Girl
Unit Plan
Running head: TECH-GIRLS 1
TECH-GIRLS 12
Program Name: TECH-Girl Program
Target audience: Elementary School Girl Students (4th- 5th grade)
PROGRAM UNIT Plan
Session 1
Session 2
Session 3
Session 4
Session 5
Getting Acquainted!!!
· Explain TECH-Girl meaning
· Demonstrate how to navigate on the TECH-Girls program website
· Demonstrate how to create an TECH-Girl account
· Provide an introduction about benefit of physical activity/ exergames and exergame methodologies
· Introduce participants to the healthy habit of this week
Healthy- Journaling and Networking!!
· Demonstrate how to use the electronic daily journal and chat room.
· Demonstrate how to find other exergame networks
· Provide a list of different other websites
Get Moving!!!
· Describe different recommended physical activities that can be done to reach moderate intensity and vigorous intensity exercise by using Exergaming products
· Provide information about frequency, duration and intensity that a TECH-Girl should target each week
· Recall healthy habit of the week
Home Activities!!
· Demonstrate how to found physical activity videos available on the program website
· List of tips to be physically active at home
· Connecting with the exergame network
Healthy Eating
· Describe threshold for “healthy drinks”: sugar-sweetened beverages
· Describe reasons to avoid sugar-sweetened beverage
· Demonstrate how to use technology aids available (websites and apps) to review caloric value and sodium in sugar-sweetened beverage
Activities:
Facilitator presentation (Video Demonstration)
Creating an TECH-Girl account
Complete physical activity questionnaire
First exergame experience (Introduction)
Activities:
Facilitator presentation ( Video
demonstration)
Students will update electronic journal
Students will connect with other schools social networks
Control Exergaming (Wii Sport) for 25’
Activities:
Facilitator presentation (Video demonstration)
Finding an accountability partner to send reminders (it will be set by the system)
Exergaming Machines (Gamercize Sport) for 30’
Activities:
Facilitator presentation
(Video demonstration)
Updating electronic journal
Completing a physical activity video
Workout Exergaming 30’ (Wii Fit Plus)
Activities:
Facilitator presentation(Video Demonstration)
Updating electronic journal
Sending a reminder to your TECH-girl partner
Exergaming Machines (Gamercize Sport) for 30’
TECH-Girl
Running head: TECH-GIRLS 15
TECH-GIRLS 24
Session Plan
Program Name: TECH-Girls Program Session #1
Ages: 11-12 Topic: Getting Acquainted Prepared by:
Session Overview & Purpose (GOAL)To become aware of integration of physical activity and technologiesBehavioral ObjectiveCognitive ObjectiveAffective ObjectiveDuring this session participants will:· Create a TECH-Girl account
· Complete the physical activity questionnaire
· Be familiar with the exergames equipment available at TECH-room
Upon completion of the session participants will be able to:· Recall at least three exergame methodologies
· Recall healthy habit of the week
Through participation in this session participants will:· Be able to identify their favorites exergames
Information(Major Teaching Points)(Give necessary information)
1. Explain TECH-Girl acronym
2. Tutorial to use the TECH-Girls website & Creating an account
3. Provide statistics about the effectiveness and benefits of exergames
4. Provide 30 seconds videos of examples of exergames
5. The healthy habit of the week: “Water my first option”
Equipment / Materials Needed· Name tags
· Computers/ Internet/ TECH-Girl Website
· Electronic physical activity questionnaire (website)
· Video Presentation, timer
· Identifying favorite exergame electronic survey(website)
· TECH-Girls Room (all equipment for planned exergame)
Organization(How will students be grouped, etc.)
1. Participant will receive the name tag at the beginning of the session
2. Students will work individually at the computer lab & TECH-Room
Activity(Describe, in detail, the activity to reinforce this session)
1. Instructor will ask each student to create a TECH-Girl account
2. Each student will have fifteen minutes to complete the electronic physical activity questionnaire
3. Participants will identify favorite exergames on a interface of the website
4. Participant will have 15 minutes to see and use the exergame equipment
Time Schedule (60 min max)0-2 min Introduction
3-15 min Presentation
15-20 min Creating TECH-Girl account
20-35 min Complete physical activity questionnaire
35-40 min Verification (take survey before living the computer lab)
40-45min (Change room, go to the TECH-girl room)
45-60 min Exergame (15 min)
Verification(Steps to check for student understanding)
1. Participants will send a message to the instructor (verification of creating an account)
2. Instructor will have administrator access to the website that will allow him/her to corroborate that the questionnaire was submitted
3. Participant will answer 3 knowledge questions from the presentation on the website.
Summary / Explanations ClosureParticipants will be encouraged to review the website while at home and experiment using all the features.
Session Evaluation / Comments (self assessment)Participants will receive an online satisfaction survey after each week.
Program Name TECH-Girls Program Session #2
Ages: 11-12 Health Topic: Healthy …Journaling and Networking Prepared by: NAME
Session Overview & Purpose (GOAL)To guide participants to combine physical activity and electronic journaling and networkingBehavioral ObjectiveCognitive ObjectiveAffective ObjectiveDuring this session participants will:· Update electronic PA diary and networking
· Exergaming for at least 25 minutes and maintain an active hart rate of achieve a heart rate of 60-75% of their max heart rate.
Upon completion of the session participants will be able to:· Recall at least two recommended websites that they can visit
By the end of the session participants will:
Be able to identify their favorites website
Information(Major Teaching Points)(Give necessary information)
1. Demonstrate how to use the electronic physical activity daily journal and chat room.
2. Describe importance of keeping a journal of physical activity
3. Provide the threshold of physical activity for their age
4. Demonstrate how to find other exergame networks
5. Provide a list of different other recommended websites (CDC, other schools websites)
Equipment / Materials Needed· Name tags
· Computers/ Internet/ TECH-Girl Website
· Electronic diary (website)
· Electronic list of recommended websites (links will be available)
· Presentation/projector, timer
· Identifying favorite website survey (website)
· TECH-Girls Room (all equipment for planned exergaming)
Organization(How will students be grouped, etc
1. Participant will receive the name tag at the beginning of the session
2. Students will work individually at the computer lab & TECH-Room
Activity(Describe, in detail, the activity to reinforce this session)
1. Instructor will ask each student to update electronic journal
2. Each student will have fifteen minutes to visit 4 websites
3. Participants will identify favorite website in an interface of the website
4. Participant will have 25 minutes to exergaming
Time Schedule (60 min max)0-2 min Introduction
3-15 min Presentation
15-20 min Updating journal
20-30 min Choosing website and go to the TECH-room
30-55 min Control Exergaming (Wii Sport) for 25’
55-60 min Questions, summary and closure.
Verification(Steps to check for student understanding)
1. Instructor will have administrator access to the website that will allow him/her to corroborate that activities were completed (PA diary update & networking and choosing a website)
Summary / Explanations ClosureParticipants will be encouraged to review the website while at home and experiment using all the features available
Session Evaluation / Comments (self-assessment)Participants will receive an online satisfaction survey every week
Program Name: TECH-Girls Session #3
Ages: 11-12 years Health Topic: Get Moving Prepared by NAME
Session Overview Purpose (GOAL)To guide participants to be involved in exergamingBehavioral ObjectiveCognitive ObjectiveAffective ObjectiveDuring this session participants will:· Exergaming for at least 30 minutes and maintain an active hart rate of achieve a heart rate of 60-75% of their max heart rate.
Upon completion of the session participants will be able to:· Identify at least two different exergaming products.
By the end of the session participants will:
Select her favorite exergaming product.
Information(Major Teaching Points)(Give necessary information)
1. Describe different recommended physical activities that can be done to reach moderate intensity and vigorous intensity exercise by using exergaming products
2. Explain importance of physical activity
3. Provide information about frequency, duration and intensity that a TECH-Girl should target each week
4. Recall healthy habit of the week
Equipment / Materials Needed· Name tags
· Computers/ Internet/ TECH-Girl Website
· Chat room (website)
· Video presentation, timer
· Identifying favorite exergaming product survey (website)
· TECH-Girls Room (all equipment for planned exergaming)
Organization(How will students be grouped, etc
1. Participant will receive the name tag at the beginning of the session
2. Students will work individually at the computer lab & TECH-Room
Activity(Describe, in detail, the activity to reinforce this session)
1. Participants will have 5 min to chat with the classmate that has been assigned as a accountability partner
2. Participants will identify favorite website in an interface of the website
3. Participants will have 30 minutes to exergaming
Time Schedule (60 min max)0-2 min Introduction
3-15 min Short video presentation
15-20 min Chat room & identify favorite exergame
25-55 min Exergaming Machines (Gamercize Sport) for 30’
55-60 min Questions, summary and closure.
Verification(Steps to check for student understanding)
1. Instructor will have administrator access to the website that will allow him/her to corroborate that activities were completed (Chat and choosing favorite exergame product)
Summary / Explanations ClosureParticipants will be encouraged to review the website while at home and experiment using all the features available
Session Evaluation / Comments(self-assessment)Participants will receive an online satisfaction survey every week
Program Name: TECH-Girl Program Session #4
Ages: 11-12 Health Topic: Home Physical Activities Prepared by NAME
Session Overview & Purpose (GOAL)To guide participants to be physically active at home by using online productsBehavioral ObjectiveCognitive ObjectiveAffective ObjectiveDuring this session participants will:· Update electronic PA diary
· Exergaming for at least 30 minutes and maintain an active hart rate of achieve a heart rate of 60-75% of their max heart rate.
Upon completion of the session participants will be able to:· List at least three tips to be physically active at home
By the end of the session participants will:
Select one tip that she consider feasible to implement at home.
Information(Major Teaching Points)(Give necessary information)
1. Demonstrate how to found physical activity videos available on the program website
2. List of tips to be physically active at home
3. Explain student that their parent will need to sign PA homework form
4. Demonstrate how to connect with the TEN exergame network
Equipment / Materials Needed· Name tags
· Computers/ Internet/ TECH-Girl Website
· Video presentation, timer
· Identifying favorite tip to be active at home survey (website)
TECH-Girls Room (all equipment for planned exergaming)
Organization(How will students be grouped, etc
1. Participant will receive the name tag at the beginning of the session
2. Students will work individually at the computer lab & TECH-Room
Activity(Describe, in detail, the activity to reinforce this session)
1. Participants will have 5 min to update PA diary
2. Participants will identify favorite tip to implement at home in an interface of the website
3. Participants will have 30 minutes to exergaming
Time Schedule (60 min max)0-2 min Introduction
3-15 min Short video presentation
15-20 min identify favorite PA tip
25-55 min Workout Exergaming 30’ (Wii Fit Plus)
55-60 min Questions, summary
Verification(Steps to check for student understanding)
Instructor will have administrator access to the website that will allow him/her to corroborate that activities were completed (PA diary and choosing PA tip)
Summary / Explanations ClosureParticipants will be encouraged to review the website while at home and experiment using all the features available and complete PA homework
Session Evaluation / Comments (self-assessment)Participants will receive an online satisfaction survey every week.
Program Name: Healthy & Wise Heart -Men Wellness Program Session #5
Ages: 11-12 years old Health Topic: Healthy Eating Prepared by NAME
Session Overview & Purpose (GOAL)To guide participants to reduce consumption of sugar-sweetened beveragesBehavioral ObjectiveCognitive ObjectiveAffective ObjectiveDuring this session participants will:· Update electronic PA diary
· Exergaming for at least 30 minutes and maintain an active hart rate of achieve a heart rate of 60-75% of their max heart rate
Upon completion of the session participants will be able to:· List two negative effects of sugar-sweetened beverages
By the end of the session participants will:
Select her favorite technology app to review caloric value and sodium in a drink
Information(Major Teaching Points)(Give necessary information)
1. Describe threshold for “healthy drinks”: sugar-sweetened beverages
2. Describe reasons to avoid sugar-sweetened beverage
3. Demonstrate how to use technology aids available (websites and apps) to review caloric value and sodium in sugar-sweetened beverage
Equipment / Materials Needed· Name tags
· Computers/ Internet/ TECH-Girl Website
· Video presentation, timer
· Identifying favorite technology App Survey
· TECH-Girls Room (all equipment for planned exergaming)
Organization(How will students be grouped, etc
1. Participant will receive the name tag at the beginning of the session
2. Students will work individually at the computer lab & TECH-Room
Activity(Describe, in detail, the activity to reinforce this session)
· Participants will have 5 min to update PA diary
· Participants will identify favorite technology app
· Participants will have 30 minutes to exergaming
Time Schedule (60 min max)0-2 min Introduction
3-15 min Short video presentation
15-20 min identify favorite technology App
25-55 min Exergaming Machines (Gamercize Sport) for 30’
55-60 min Questions, summary and closure.
Verification(Steps to check for student understanding)
Instructor will have administrator access to the website that will allow him/her to corroborate that activities were completed (PA diary and choosing technology App)
Summary / Explanations ClosureParticipants will be encouraged to review the website while at home and experiment using all the features available and complete PA homework.
Session Evaluation / Comments (self-assessment)Participants will receive an online satisfaction survey every week.
RESOURCES
Resources and Materials:
The TECH-Girls website interface
TECH-Girls Room Station & Computer Lab
computerlab
Video-Presentation Outline:
The videopresentations will ve available online, teachers will not need to prepare materials.Materials will be developed by an expert in instructional design. Student will review videos individually in the computer lab. Teacher will put the pace of the session.
Session 1
Session 2
Session 3
Session 4
Session 5
Getting Acquainted!!!
· Explain TECH-Girl meaning
T- Technology Integration,
E- Ecological model component
C -Collaboration component H -Healthy Habits Component
· Introduce student to the annual conference, diploma and rewards.
· Demonstration on how to navigate on the TECH-Girls program website
· Demonstration on how to create an TECH-Girl account
· Provide an introduction about benefit of physical activity/ exergames and exergame methodologies
· Statistics available
· Results on other elementary schools
· Introduce participants to the healthy habit of this week
· Importance of drinking water
Healthy- Journaling and Networking!!
· Demonstration how to use the electronic daily journal and chat room.
· Describe importance of keeping a journal of physical activity
· Provide the threshold of physical activity for their age
60 min/day (CDC)
· Demonstration how to find other exergame networks
· Provide a tour to different websites
· BAM (CDC website)
· CDC Guidelines tools for students and parents
· TEN exergame network
· Full up to play 60
Get Moving!!!
· Description of different physical activities that can be done to reach moderate intensity and vigorous intensity exercise by using exergaming products:
· Control Exergaming
· Rhythm Exergaming
· Exergaming Machines
· Workout Exergaming Sensory Exergaming
· Explain importance of physical activity
· Fitness
· Academic Achievement
· Prevent Risk factors
· Provide information about frequency, duration and intensity that a TECH-Girl should target each week
CDC guidelines & recommendations
· Recall healthy habit of the week
Home Activities!!
· Demonstration how to found physical activity videos available on the program website
· List of tips to be physically active at home
· Dancing while watching T
· Using stairs
· Walking and Biking around the house
· Walking your dog
· Playing outside
· Demonstrate how to connect with the exergame network
Healthy Eating
· Description threshold for “healthy drinks”: sugar-sweetened beverages
Include dramatic relief video (Coca-Cola as a car battery cleaner)
· Describe reasons to avoid sugar-sweetened beverage
· Demonstrate how to use technology aids available (websites and apps) to review caloric value and sodium in sugar-sweetened beverage
Include illustration for the nutrition facts an place for looking for calories and sodium
Outline Surveys
Each session will have an online survey to verify students understanding. This survey will function as a verification process for each lesson.
Session 1
Session 2
Session 3
Session 4
Session 5
Getting Acquainted!!!
PA Questionnaire (a pre-validated tool will be used)
Identifying favorite exergame electronic survey:
· Which one of the following is not an exergame?
· Which one of the following is your favorite exergame?
Healthy- Journaling and Networking!!
Identifying favorite website survey:
· How many minutes you should exercise according to the CDC website?
· Which one of the following is your favorite website?
Get Moving!!!
Identifying favorite exergaming product survey
· What is the CDC recommendation about frequency and intensity of PA?
· Mention two exergame products
· Which one is your favorite exergame product?
Home Activities!!
Identifying favorite tip to be active at home survey
· Mention three tips to be physically active at home
· Which one is your favorite one?
Healthy Eating
Identifying favorite technology App Survey
· List two negative effects of sugar-sweetened beverages
· Which one is your favorite technology app?
You are the Wellness Director at the Rutledge Hill Community Center and you have been asked to develop a month long 4 session comprehensive program plan to launch for a yearlong program to encourage adult community members to become more physically active. Develop a four session program plan (example: Tuesdays at 5:00; 1-hour sessions) that will motivate and equip community member to become more active . You may identify a ‘specific’ group of group as your ‘priority population’ (i.e. young mothers, elderly, working women, stay-at-home moms, etc.) and you may plan for men AND women, or specifically for men OR women. Be sure to include ALL resources you would need to implement each of the 4 sessions. Your plan should include the following:
1. Title Page (Program name, etc.)
2. Introduction (describe your population and approach).
3. Program Overview (describe the program, including your ‘strategic plan’)
a. Program Mission, Goals, Objectives, Strategies, Evaluation
4. 4 Day Program Unit/Block Plan
5. 4 Session Plans (detailed plans or one hour sessions)
a. Session 1-Session Plan
i. Session 1 Resources
ii. All resources and materials i.e. detailed lecture outlines, assessments, descriptions of activities, etc.)
b. Session 2-Session Plan
i. Session 2 Resources
ii. All resources and materials i.e. detailed lecture outlines, assessments, descriptions of activities, etc.)
c. Session 3-Session Plan
i. Session 3 Resources
ii. All resources and materials i.e. detailed lecture outlines, assessments, descriptions of activities, etc.)
d. Session 4-Session Plan
i. Session 4 Resources
ii. All resources and materials i.e. detailed lecture outlines, assessments, descriptions of activities, etc.)
6. Appendix: include any supportive materials or resources to enhance your program.